I am finding time here and there to pursue at least one or two of my hobbies... in fact just today Brother Hamish and I brewed up a couple batches of homebrew, a Pumpkin Ale with a whopping 30oz of pumpkin in it, and a Happy Holiday Ale which is generously spiced with nutmeg, ginger and cinnamon. I'll let you know how those turn out in about 2 months or so.A couple of weekends ago Comrade Mikhail and myself toured out to Riding Mountain National Park for a weekend of hiking and enjoying the remnants of summer before the bitter cold sets in... all in all I hiked close to 30kms, and 20 of the that 30 was with 20kgs on my back. We saw a moose and an elk
and signs of bear were everywhere, though thankfully we didn't run into any.
Last night was the first of five classes titled “Introduction to Game Design”. It was a reasonably good first start, although I’m still adjusting to how to pace the course material. Hopefully those who attended enjoyed themselves and learned something new.
I hadn’t made proper handout in time, so here are links to the (optional) readings that I assigned.
Common Game Prototyping Pitfalls
How to Prototype a Game in Under 7 Days
Iterative Design
Affordances and Design
We ended the class by playing through a round of GameGame 2.0, a card game that aims to teach players what the core elements of a game design are. It also makes for an interesting brainstorming tool, as over the course of the game you have to take the cards you’ve collected and translate them into a pitch for a new game concept. It was pretty successful and the students did a great job of making things up on the spot. I don’t think GameGame alone does a perfect job at outlining the elements that make up a game design, but it’s close enough that it can be used to augment a more detailed discussion.
